The spatial pattern of Taichung Park in the old era has been completely preserved to the present day. Due to the accumulation of products from different eras in the space, the space pattern originally connected between objects is incompatible with each other due to their independent characters, forming awkward areas between districts. It is also incompatible with the functions of the surrounding environment, so that even if there are a large number of people around the park, the flow of people still bypasses the park for activities, thus forming a “lost space” in the park.
The Huxin Pavilion, which used to be an important leisure place in Taichung, as the emblem of Taichung City, is a historical place that has gradually been forgotten by young people. , I hope that by substituting the youth’s favorite leisure activities in the park, and using the design method of the relationship between punch-in behavior and architectural cortex, I hope to attract young people to approach the Huxin Pavilion again, so that the Huxin Pavilion, which symbolizes Taichung’s historical memory, will interact with the youth again. Connect, so that the younger generation can relive the memories of Taichung and remember the meaning of Taichung’s emblem.